3D Work

Senior Project

For my senior year in University I worked with a small team to develop a top down, roguelike dungeon crawler with procedural generation and 3D elements. This game was developed in Unreal Engine and Utilized Autodesk Maya and Substance Painter for the 3D assets. I worked on conceptual designs, 3D character models, and assisted with key components within the early stages of programming.

Concept and planning

The premise of the game is to make your way through rooms in a  dungeon and collect key fragments to unlock the portal to the boss. For the procedural generation, we had to determine and assign room types based on the amount of doorways it had. This way, we could generate a base floor plan and it would then pull the identifying number associated with the the appropriate room to fill that space and rotate it so that the paths would line up. I assisted the lead programmer in creating the C++ mockup shown on the top.

Modeling and Animation

The character models were all created in Autodesk Maya, where I modelled, rigged, skinned and then exported to Substance Painter to texture. That being said, because we ended up using a custom shader and the nature of the players view, we ultimately chose to use flat textures.

Ocriad

Here is a video play-through created by our lead programmer!

Contact

613-330-4014

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© 2022 Nicholas Dalrymple-Alford. All rights reserved.

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